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September 7, 2007
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Isometric Pixelart Simply Defined

Journal Entry: Fri Sep 7, 2007, 7:18 AM


Isometric PixelArt Simply Defined

   :thumb56446680:

Isometric PixelArt has been defined by many people in many different ways to explain what it is and how it is created. This is my attempt and I intend to keep it as simple and concise as possible.

What it is not.

Isometric PixelArt is not just something that looks like 3D or a perspective drawing.

What it is.

It is a way to create a scene, an object or a character by following one very basic and simple rule…..start with two pixels across and one pixel up to build your picture. That is Isometric PixelArt in essence.

To create an isometric view in PixelArt by using two pixels across by one pixel up will give you an angle of approximately 26.565 degrees.

A true Isometric angle is 30 degrees but the pixels do not follow a neat line at this angle so that is why Isometric PixelArt has an angle of 26.565 degrees approx.




When you look at a genuine piece of Isometric Pixelart it appears as though you are looking at it from above, from one side and the front at an angle. Here is a really wonderful example of why this view is the way it is.



Buildings tend to make up a large part of  Isometric PixelArt.

Isometric Building
:thumb61840729:

Non Isometric Buildings
:thumb15268896:


Characters seen in games are often Isometric and still have that same look....from above, side and front view from an angle.  Sometimes you will see a character only from the front or back but still it will appear as though you are viewing them from above. If you ever look at a character and they appear on the same level as you, they are not Isometric.


Isometric sprites


Non-Isometric Sprites


Objects still have to obey the same rules in Isometrics….looking from above, from the side and the front at an angle.


Isometric Cars
  

Non-Isometric Cars
:thumb59533419:


Isometric Drum Kit


Non-Isometric Drum Kit



Isometric Ship


Non-Isometric Ship



Watch Isometric Pixelart being created




Small selection of fine Isometric Pixelart





In the next Artist Relations Journal we will be featuring `gas13 as The Artist in Focus. If there are any questions you would like `gas13 to answer about his life and work, please send me a private note of your question/s and you will be able to read his answer in two weeks, in the next AR Journal.

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:iconleoincba:
~leoincba Apr 13, 2009  Hobbyist Digital Artist
just one question... for video games the degrees should be 30 and 60 ? ..

i know that one is 30 degrees but no shure of the other one ... i have to make and sprite and i need taht info thanks!
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:iconhtymsiti:
Okay... If I understand this correctly, Isometric and non isometric boils down to a perspective issue. If the angles on the left and right side are equal, then it could be Isometric. If they are not, say the left angle being greater than the right or any other skewed view, then it would automatically be Non Isometric.

In addition to the equal side angles, it must be in a 1:2 formula of height to side. Any other ratio would skew the perspective and make it Non Isometric.

I hope I have that part right.

One question I have that I want to be sure of- If you inverted the picture, even though it is Isometric to begin with, since you are now viewing as if from below, it becomes Non-Isometric? A stalagmite/stalactite comparison comes to mind. On the ground is one type, on the ceiling is the other.

Just thought of another question. If you combine an Isometric image with a Non Isometric image, would the resulting image automatically be Non-Isometric? Is Isometric absolute in requirements, with everything else being Non Isometric? One of the shown Isometric building, if, say, a Non Isometric UFO was floating above it, would that make the entire image Non Isometric?

Have I made any errors on this? I have been wondering for a while just what the heck the difference is. Thank you for taking the time to help fill people in as to what is what.

--
I'm not questioning your honor. I'm denying it's existence.
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:icon20003679:
Total Awsomeness thanks this is truly helpful :)
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:iconshonegold:
Hey...glad it helped! :D

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Ann aka ShoneGold
PixelArt Gallery Moderator

pixelart chat [link]
pixel art forum [link]
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:iconronairis:
~ronairis Jan 26, 2008  Professional Digital Artist
thank you for this :love: ^___^

--
"Wow! Sarcasm. That's original." - Dr.Horrible
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:iconshonegold:
Welcome...hope it helps! :)

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Ann aka ShoneGold
PixelArt Gallery Moderator

pixelart chat [link]
pixel art forum [link]
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:iconkayzah:
Nice explanation :D
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:iconshonegold:
Thank you! Appreciate the comment...:)

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Ann aka ShoneGold
PixelArt Gallery Moderator

pixelart chat [link]
pixel art forum [link]
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:iconmrhellz:
Mood: Passionate =MrHellz Nov 18, 2007  Professional Interface Designer
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:iconrayanne:
Mood: Joy !rayanne Nov 16, 2007  Hobbyist Digital Artist
wow...thanks alot! this really helped me alot in understanding it :bounce:

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rawr i will bite you :chew:
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